It affects some missions and provide your characters with minor bonuses. You need to identify equipment items, before using them.There are quite a few of skills that are not worth the action points spent on them.Fortunately, there is a mod that replaces them with cloth armour. If I remember correctly, there are only five non-unique armour sets and just a few visual variants for each weapon type. However, there are a few other downsides worth mentioning. No need to think about dice rolls, difficulty classes, armour classes, saving throws and all that other DnD crap. For me, the best thing is that the tactical aspect is straightforward and obvious. Sneaking, tinkering with the inventory, setting enemies against each other, using the environment to your advantage, spells, grenades, special arrows, persuasion - it's all there. It's the best part of the game, along with the combat system, which offers a lot of room for creativity, especially, since you are not restricted to your starting class. Nonetheless, I enjoyed the quests and dialogues quite a bit. This, sometimes, messes up the quest progression and cause inconsistencies in dialogues with NPCs. It's possible to resolve or discover something that you were not supposed to do until several hours later. Unfortunately, the chronological and the geographical order of the quests are not always in line. Often, there is more than one way to resolve a quest. However, if you ignore the big story, the quests themselves are fun, intricate, and, often, sprinkled with a great dose of Larian's trademark humour. So, I can't say that the main story is great. Like any other game in the series, it's also built around the trope of the Chosen One(-s) saving the World. It's not a prequel to Original Sin 2 in any meaningful way, since the events of OS2 take place more than 1200 years later. The story of Divinity Original Sin takes place 8800 years after Dragon Commander and before any other Divinity game released so far.
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